I continue the extension of the graphic facade (see
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I continue the extension of the graphic facade (see
The facade seen in the previous article has only an interface with its methods. It is also possible to enrich a facade with additional interfaces, connected to each other by various means. To illustrate it, I propose to add image management. This addition also makes it possible to present another design pattern: the Factory Method Pattern.
Continue readingIn this article, I propose to continue the design of a facade for a 2D tile game (previous post). I add two new features: creation/destruction of the window, and basic drawing. We manage each feature using methods in a GUIFacade interface.
Continue readingIn this series, I propose to discover the Facade Pattern. In short, this pattern defines an interface that allows a reduced and simplified use of a set of features. To illustrate, we design a facade of the AWT graphics library for a 2D tile game.
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