Tag Archives: Game Loop

AWT GUI Facade (8): Keyboard and key sequences

In this post, I add the keyboard management to the facade, and I propose a way to detect key sequences. These sequences are used, for example, in games like Street Fighter II, where characters move according to specific key combos.

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AWT GUI Facade (6): Mouse and Game Loop

After loading a level, I now propose to add interaction with the use of a mouse. This will be an opportunity to see two other patterns: the Observer Pattern to handle mouse events, and the Game Loop Pattern for synchronization … Continue reading

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